News
Meet IEEE CIS Member Mardé Helbig
Meet: Mardé Helbig, Chair of the IEEE CIS Distinguished Lecturers Program sub-committee.
What is your title, and place of work? (or Technical Field of Research)?
I am the Deputy Director of the Griffith Sciences Partnership Office (GSPO) and Senior Lecturer within the School of ICT at Griffith University, Australia. As Deputy Director of the GSPO I facilitate engagement with industry for the whole Sciences group for both academic staff and students, and for both research and teaching activities. My research focuses on using computational intelligence algorithms to solve optimisation problems with multiple goals/objectives, where at least two of the goals are in conflict with one another and the objectives and/or constraints are dynamic. I am also interested in visualising and better understanding the search process of the algorithms and applying these algorithms to real-world problems.
How long have you been a member of CIS and what was the reason you chose to join IEEE CIS?
I have been a member of IEEE CIS for 17 years, joining during my PhD at the recommendation of my supervisor since it provided discount for the IEEE CIS conferences.
What Computational Intelligence Society committee do you serve?
I am currently serving on the Members Activities Committee (MAC) as the chair of the Distinguished Lecturers Program (DLP) sub-committee, and as a member of the Strategy sub-committee. I have previously served as the chair of the Webinars and the Chapters sub-committees of MAC, as a member of the Women in CI sub-committee of MAC, vice-chair of the Mentoring sub-committee of the Technical Activities Committee and as the chair of the South African IEEE CIS Chapter.
What have you learned from your experience and how has it helped you professionally?
I love meeting different people from the Society through serving on these committees. I have learned more about the various activities of the Society, and just how many activities are happening behind the scenes. It has helped me to build my professional network and to grow my leadership skills.
What has been the most fun/rewarding thing about being a volunteer for the IEEE Computational Intelligence Society? What have you enjoyed the most?
The most fun thing is being face-to-face with a wonderful group of people at the committee meetings. The most rewarding thing for me is giving back to Society members and helping the Society to achieve its goals. I enjoy seeing the impact it has – even if it helps one other person in the Society, I am happy!
Tell us something about you that we don't know.
I am a huge fan of rugby (rugby union) and cricket, love scuba diving and write poetry.
IEEE 2024 Conference on Games Call for Papers
Call for Papers
Submission of *auxiliary* papers: April 28, 2024
The annual IEEE Conference on Games (IEEE CoG) aims to be a leading venue for
researchers and practitioners to exchange ideas and novel approaches to bring
innovation in and through games. Games are a great domain to study and develop
novel ideas in design, artificial intelligence, human-computer interaction,
psychology, education, sociology, and creativity, as well as their applications
in real-world problems. IEEE CoG 2024 will take place at Politecnico di Milano,
which is located in Milan, Italy.
We invite contributions related to all game aspects, including, but not limited
to:
- Accessibility and inclusivity in games
- Game design (frameworks, game mechanics, etc.)
- Game technology (game engines, graphics, audio, animation, physics,
networking, controls, etc.)
- Player-Computer Interfaces
- Generative AI for games
- Serious/applied games (for health, sustainability, etc.)
- Extended reality (virtual reality, mixed reality, and augmented reality)
- Esports and live-streaming
- Games for education, learning and development
- Game editors and authoring tools
- Game User Research (player/opponent modeling, player experience studies,
psychology of play and player types, etc.)
- Game-playing AI
- Games as test-beds for algorithms
- Game analytics, game data science, and data visualization
- AI for game development (automated playtesting, adaptation/personalization in
games, etc.)
Please note: CoG is not a conference about game theory and does not accept
papers about game theory unless they are applied to games people would play,
such as video games or board games.
*** Full papers ***
We invite the submission of full *technical* and *vision* papers with an 8 page
limit (including references and appendices). Full *technical* papers should
provide a technical or empirical contribution to scientific, technical, or
engineering aspects of games. Full *vision* papers should describe a vision for
the future of the Games field or some part of it, be based on extensive
research, and include a comprehensive bibliography. Please notice that the
standards for vision papers are high: literature reviews and opinion papers with
speculations not grounded in research are immediately rejected.
*** Auxiliary papers ***
We invite the submission of *short* and *demo* papers. *Short* papers (2-4
pages) describe work in progress, smaller projects that are not yet ready to be
published as a full paper, or new progress on projects that have been reported
elsewhere.
*Demo* papers (2 pages) describe works to be presented during a demo session.
All page limits include references and appendices.
*** Important Dates ***
Full papers submission: March 1, 2024
Full papers acceptance notification: April 15, 2024
Auxiliary papers submission: April 28, 2024
Auxiliary papers acceptance notification: May 28, 2024
Papers camera ready: June 7, 2024
Early bird and (author) registration: June 7, 2024
NONE OF THE SUBMISSION DEADLINES WILL BE EXTENDED.
All deadlines are Anytime on Earth (AoE).
*** Submission Instructions ***
Papers must be submitted through the conference submission system available at
the following link: https://cmt3.research.microsoft.com/CoG2024
All paper submissions should follow the recommended IEEE conference author
guidelines. MS Word and LaTeX templates can be found at:
https://www.ieee.org/conferences_events/conferences/publishing/templates.html
All submitted papers will be fully peer-reviewed, and accepted papers will be
published in the conference proceedings and on IEEE Xplore. CoG will use a
*double-anonymous review process*. Authors must omit their names and affiliations
from their submissions, avoiding obvious identifying statements. Submissions not
abiding by anonymity requirements will be desk rejected.
Short papers might be allocated to either poster presentations or short oral
presentations if time and space permit. Demo papers will be allocated to a demo
session.
We look forward to having you join us at CoG 2024 in Milan.
Best regards,
The Organizing Committee of IEEE CoG 2024
CIS AdCom Election Results
Thanks to all for participating in the recent CIS AdCom Election. The votes have now been counted, and the following candidates have been elected:
For the remaining term 1 January 2024 - 31 December 2025
Marley Vellasco
For three year term 1 January 2024 - 31 December 2026
Pauline C. Haddow
Haibo He
Hisao Ishibuchi
Nelishia Pillay
Bing Xue
CIS extends our hearty congratulations to the incoming AdCom class and our sincerest thanks to all candidates for their willingness to serve.