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Kai Qin

 

Meet: Kai (Alex) Qin, 2023-2024 CIS Student Activities Sub-Committee Chair; 2021-2022 CIS Neural Networks Technical Committee Chair

What is your title, and place of work? (or Technical Field of Research)?

I am a Professor at Swinburne University of Technology in Melbourne, Australia, currently serving as the Director of the Swinburne Intelligent Data Analytics Lab and the Deputy Director of the Swinburne Space Technology and Industry Institute. Before joining Swinburne, I worked at Nanyang Technological University (Singapore), the University of Waterloo (Canada), INRIA Grenoble Rhône-Alpes (France), and RMIT University (Australia). My research has focused on machine learning, intelligent optimization, and their synergistic integration, as well as on computer vision, remote sensing, and services computing. It is primarily based on computational intelligence techniques, such as neural networks and evolutionary computation, with applications in various sectors such as space, health, and transportation.

How long have you been a member of CIS and what was the reason you chose to join IEEE CIS?

I have been a member of CIS for 20 years. When I registered for my IEEE student membership to receive the conference registration discount during my time as a PhD student, I decided to join CIS because it closely relates to my research fields.

What Computational Intelligence society committee do you serve?

I have served in different roles on various CIS committees. For example, I have been the Chair of the Student Activities Sub-Committee (2023-2024), the Young Professionals Sub-Committee (2023), and the Neural Networks Technical Committee (2021-2022). I have also been a member of the Members Activities Committee’s Strategic Planning Sub-Committee (2024), the Data Mining and Big Data Analytics Technical Committee (2017-2024), the Evolutionary Computation Technical Committee (2023-2024), and the Emergent Technologies Technical Committee (2013-2019). Additionally, I have served as the Chair, Vice-Chair, or member of several CIS Task Forces

What have you learned from your experience and how has it helped you professionally?

Serving in various CIS committees over the years has provided me with the opportunity to familiarize myself with their structures and operational processes, and to contribute to their improvements through intensive collaboration with numerous committee members and CIS volunteers and leaders, ensuring their sustained excellence. I have learned a lot from peers, senior leaders, early career researchers, and students about brilliant ideas, exceptional organizing and executing abilities, and interpersonal skills. These valuable insights have been integrated into my professional activities and have significantly contributed to my career development.

What has been the most fun/rewarding thing about being a volunteer for the IEEE Computational Intelligence Society? What have you enjoyed the most?

It is incredibly exciting to connect, converse, and collaborate with people from diverse backgrounds who share enthusiasm for pursuing common goals. During my tenure as the Chair of the Neural Networks Technical Committee from 2021 to 2022, we faced the unique challenge of navigating through the ongoing pandemic. Consequently, many of our activities transitioned to the online mode. Despite our committee members residing in different countries across various time zones, they enthusiastically participated in online activities, even during late nights or early mornings. I still recall the sense of excitement when we finally had the opportunity to meet in person, after nearly two years of lockdown, at WCCI 2022 in Italy. In my current role as the Chair of the Student Activities Sub-Committee, we are dedicated to organizing and facilitating student-oriented activities through conferences, online forums, and local student chapters. Now, I am eagerly looking forward to meeting CIS student members in person at the upcoming WCCI 2024 in Japan.

Tell us something about you that we don't know.

Melbourne is one of the most livable cities in the world, renowned for its delicious coffee, wide variety of food, and four-seasons-in-one-day weather. I would love to welcome and meet you in Melbourne if you happen to visit.

ssci2025 logo

Mark Your Calendars!

CIS is excited to announce the launch of IEEE SSCI 2025, the newly restructured biennial Symposia Series featuring ten dedicated Applied Computational Intelligence Symposia. IEEE SSCI 2025 will be hosted in Trondheim, Norway on 17-20 March 2025.

IEEE SSCI is widely recognized for cultivating the interchange of state-of-the-art theories and sophisticated algorithms within the broad realm of Computational Intelligence Applications. The Symposia provides for cross-pollination of research concepts, fostering an environment that facilitates future inter and intra collaborations. The following is the list of the updated Symposia which will be part of SSCI 2025:

IEEE Symposia on Computational Intelligence for Energy, Transport, and Environmental Sustainability

IEEE Symposia on Computational Intelligence in Engineering and Cyber-Physical Systems

IEEE Symposia on Computational Intelligence in Image, Signal Processing, and Synthetic Media

IEEE Symposia on Computational Intelligence in Artificial Life and Cooperative Intelligent Systems

IEEE Symposia on Computational Intelligence in Security, Defense, and Biometrics

IEEE Symposia on Computational Intelligence in Health and Medicine

IEEE Symposia on Computational Intelligence for Financial Engineering and Economics

IEEE Symposia on Computational Intelligence in Natural Language Processing and Social Media

IEEE Symposia on Trustworthy, Explainable, and Responsible Computational Intelligence

IEEE Symposia on Multidisciplinary Computational Intelligence Incubators

IMPORTANT DATES

  • 10 June 2024 - Call for Competitions Deadline
  • 24 June 2024 - Notification of Acceptance (Competitions)
  • 17 September 2024 – Full Paper Submission, Short Paper Submissions (Full/Short) Deadline
  • 19 November 2024 - Author Notification (Full/Short)
  • 10 December 2024 - Late Breaking Papers Submission (LBP), Poster-only Submissions (Abstracts), Journal Paper Presentations (JPP) Deadline
  • 18 December 2024 - Camera-Ready Submissions (Full/Short)
  • 20 December 2024 - Early Registration Deadline
  • 10 January 2025 - Author notification (LBP, Abstracts, JPP)
  • 20 January 2025 - Camera-Ready Submissions (LBP, Abstracts)

For more information, visit ieee-ssci.org or click here to view the Call for Papers.

Dockhorn

Meet: Alexander Dockhorn, Chair of the IEEE CIS Content Creation Subcommittee

What is your title, and place of work? (or Technical Field of Research)?

I am currently working as a Junior Professor for Computer Science at the Institute for Information Processing of the Leibniz University Hannover, Germany. My research revolves around machine learning, decision-making, AI in games, and game development and represents a combination of my passions in computer science. I love this application-oriented type of research and how it enables me to see these topics coming together for creating new and exciting gaming experiences.

How long have you been a member of CIS and what was the reason you chose to join IEEE CIS?

I have been member for 9 years. Initially, it was the promise of discounted conference fees at the IEEE Conference on Games that caught my eye. But soon after, I found a vibrant community in Game AI within IEEE CIS and multiple opportunities to impact the community through volunteering efforts. From organizing competitions to educational projects, I've been moving from one subcommittee to another. It has been quite a pleasant experience!

What Computational Intelligence Society committee do you serve?

My activities mostly focus on the IEEE CIS Education committee, in which I am involved in most subcommittees. This includes volunteering work on Competitions, Summer Schools, Content Creation, and the Education repository that collects and preserves materials from different IEEE CIS events. Recently, I have been the chair of the Games Technical Committee. Together with many other researchers working on games, we are pushing to make this field of application more popular. To those reading this, please feel free to reach out to me or any other committee members if you have inquiries or wish to contribute. We warmly welcome new volunteers and their ideas to enrich our community.

What has been the most fun/rewarding thing about being a volunteer for the IEEE Computational Intelligence Society? What have you enjoyed the most?

In the past years I had the chance to implement a new type of article format, called the Immersive article as part of the Computational Intelligence Magazine. Having seen many interactive blogposts and interactive articles of the Distill journal, I wanted to see similar technology implemented as part of the IEEE environment. After reaching out to the former Vice President of Education, Simon Lucas, we proposed the development of a test article to highlight opportunities and at the same time allowing us to better understand requirements to implement them within IEEE Xplore. I have to thank James Keller for picking up on our idea and providing us with all the tools we need while getting different people of IEEE on board for making our concept of immersive articles a reality.

After 2 years of development, the first immersive article was released. Soon after, we had the opportunity to publish a 2-part special issue of the Computational Intelligence Magazine including 6 immersive articles on various AI topics. If you haven’t seen them yet, please take the time to check them out and get immersed in the many interesting facets of computational intelligence (part 1, part 2 ).

After all it has been quite a journey and I am thankful for all the people that have listened and helped to make immersive articles a reality.

Tell us something about you that we don't know.

A chapter of my PhD thesis delves into Hearthstone and the creation of AI agents for the game. Surprisingly, despite my academic interest, I haven't extensively played Hearthstone myself, although I've certainly appreciated its mechanics.