Games Technical Committee
Under the supervision and the coordination of the IEEE CIS Technical Activities Committee, The Games Technical Committee (GTC) purpose is to provide competitive dynamic environments and are therefore an ideal domain for the study and application of computational intelligence. The GTC exists to promote the research and development of this fertile area of study, aiming to provide a greater understanding of which computational intelligence methods work best on which type of problem, and how games can be enriched by more intelligent agents both for serious purposes, for more entertaining game-play, reduced game development costs, and exciting new genres of game.
GTC shall have a Chair, two Vice-Chairs and a number of Members. The Chair shall be appointed by the President of the Society in January. The GTC Chair shall appoint two Vice-Chairs and a number of Members. TC Chairs shall be appointed by the President of the Society in January. The TC Chair will then appoint two TC Vice-Chairs and TC Members. The appointment of the TC Vice-Chairs and the TC Members needs to be approved by the Vice President for Technical Activities. TC Chairs, Vice-Chairs and committee members must all be IEEE CIS members. The term of service expires at the end of the calendar year for which they have been appointed. If you are interested in being considered for a position on one of our Technical Committees, please send an email to email@example.com with a link to your CV.
Committees Chairs and Members
Current directory of Chairs and members: Games Committee Members.
Funding for the committee shall be provided by the CIS in the annual budget request. Once approved by the CIS ExCom and AdCom, funds will be available to support the GTC activities. The Chair shall be responsible for the appropriate use of the approved funds with supporting documentation.
The GTC shall engage in various activities in order to identify and nurture emergent technologies of interest to the CIS, including but not limited to the following: organise the annual IEEE Symposium on Computational Intelligence and Games; organise game-based competitions to enable effective evaluation of a wide range of computational intelligence techniques; the propose special sessions to the CIS-sponsored conference organizers; participate in paper reviews and selection for CIS-sponsored conferences and publications; promote IEEE Senior Members and Fellows program; collaborate on production of tutorials, and book series with the Multimedia Committee; facilitate local chapters activities and organize specialized workshops or meetings. The GTC will assist in soliciting conference proposals and actively work with the organizers of CIS sponsored conferences to ensure their technical excellence.
Meetings will be called by the Chair once or twice a year, usually in conjunction with the CIS AdCom meetings and IEEE Symposium on Computational Intelligence and Games, and with the IEEE Congress on Evolutionary Computation, or as requested by the GTC members. Sufficient advance notice of the meetings will be given to the members, as well as to other interested parties. The Chair shall prepare an agenda before the meeting, and shall prepare minutes for distribution after the meeting.
This Charter becomes official after at least 2/3 core members present at The Committee Meeting approves it. Subsequent changes and amendments also require 2/3 majority vote.
- Real Time Strategy Games, Chair: KyungJoong Kim
- Procedural Content Generation, Chair: Dr. Jialin Liu (SUSTech, China), Vice-Chairs: Prof. Georgios Yannakakis (University of Malta), Prof. Simon Lucas (Queen Mary University of London, UK)
- Automatic Gameplay Evaluation, Chair: Vanessa Volz, Vice-Chair: Alena Denisova