New Name

From 01 Jan 2018, this journal will be renamed and will be called IEEE Transactions on Games. 
We welcome papers for this renamed journal and any papers that are submitted now will appear in the newly named journal.


The scope for the new journal will be “The IEEE TRANSACTIONS ON GAMES publishes original high-quality articles covering scientific, technical, and engineering aspects of games.”

Impact Score

TG impact 2021

Journal Citation Metrics Journal Citation Metrics such as Impact Factor, Eigenfactor Score™ and Article Influence Score™ are available where applicable. Each year, Journal Citation Reports© (JCR) from Thomson Reuters examines the influence and impact of scholarly research journals. JCR reveals the relationship between citing and cited journals, offering a systematic, objective means to evaluate the world's leading journals. Find out more about IEEE Journal Rankings.

Call for Nominations / Applications for the position of Editor-in-Chief of the IEEE Transactions on Games

The IEEE Transactions on Games (ToG) publishes original high-quality articles covering scientific, technical, and engineering aspects of games.

The IEEE CIS Executive Committee has formed an Adhoc Search Committee to invite nominations/applications for the position of Editor-in-Chief for ToG. The Editor-in-Chief appointment is for a 2-year term starting 1 January 2022.

Nominees/applicants should be dedicated volunteers with outstanding research profiles and extensive editorial experience. The nomination/application package should include complete CV along with a separate description (max 300 words/topic) on each of the following items:

Vision Statement;        

Editorial Experience;

Summary of publishing experience in IEEE journals/magazines;

IEEE Volunteer Experience;

Institutional Support;

Current service and administrative commitments;

Networking with the Community;

Challenges, if any, faced by the publication, and how to deal with them;

Why the candidate considers himself/herself fit for this position? 


The nomination/application package should be sent as a single PDF file through email to both Prof. Kay Chen Tan ( and Jo-Ellen Snyder ( by August 20, 2021.   


Featured Paper

Selected article from IEEE Transactions on Games

Informed Hybrid Game Tree Search for General Video Game Playing , by T. Joppen, M. U. Moneke, N. Schröder, C. Wirth and J. Fürnkranz, in IEEE Transactions on Games, vol. 10, no. 1, pp. 78-90, March 2018.

DOI: 10.1109/TCIAIG.2017.2722235

Abstract: In this paper, we introduce a universal game playing agent that is able to successfully play a wide variety of video games. It combines the strengths of Monte Carlo tree search with conventional heuristic search into a single hybrid search agent, which is able to select the appropriate strategy based on its observations about the game dynamics. In particular, the agent learns a knowledge base which provides the agent with information such as an approximate transition function, the type of agents and objects that participate in the game and the possible effects of interacting with them, heuristics for focusing and pruning the search, and more. This hybrid strategy proved to be successful in the 2015 General Video Game Competition, in which our agent emerged as the clear winner.